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A user-centered approach to gamify the manual creation of training data for machine learning

, , , , and . I-Com, 20 (1): 33--48 (April 2021)

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A user-centered approach to gamify the manual creation of training data for machine learning, , , , and . I-Com, 20 (1): 33--48 (April 2021)HELIPORT, , , , , , , and . Proceedings of the 4th International Workshop on Practical Reproducible Evaluation of Computer Systems, New York, NY, USA, ACM, (June 2020)